This package provides abstraction classes that assist in automating the game interface.
Usage example:
// grab UniCore const { UniCore } = require("UniCore"); // first you need to grab your desired window abstraction class const { InventoryWindow } = require("UniInterfaceAbstractions");
// lets setup a simple tickhandler that ensures inventory is closed UniCore.On("tick", () => { // check if the inventory is open if (InventoryWindow.IsOpen()) { // it is open, lets close it InventoryWindow.CloseWindow();
// End tick handling as we have already done our desired action return; } });
This package provides abstraction classes that assist in automating the game interface.
Usage example: