Static
_movementStatic
CalculateStatic
IsRetuns true if there is currently a navigation going on.
Static
NavigateSets the desired target position for navigation to handle. accepts a target position and a callback function to abort the navigation.
The position to navigate to.
This paremeter should reflect weither or not the path can be directly traveled without requireing pathfinding.
This callback function gets called every movement tick, return true to abort navigation.
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Core ScriptRuntime Module responsible for handling navigation of current player.