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UniBot Pro Script Runtime - v1.2.19
UniBot Pro Script Runtime
Types
CharacterMotion
Enumeration CharacterMotion
Index
Enumeration Members
ATTACK_
TARGET
ATTENTION
CHEER
COLLECT_
SUPPLEMENT
COMBAT_
STANCE
FOLLOW_
TARGET
KNEEL
NEAREST_
TOWN_
TELEPORT
NOD_
HEAD
PAPER
PARADE_
REST
PET_
GRACE
PICKUP_
LOOT
POINT_
EAST
POINT_
NORTH
POINT_
SOUTH
POINT_
WEST
PUNCH
PUSH_
UPS
PUT_
HEAD_
ON_
GROUND
RAISE_
WEAPON
ROCK
RUN_
IN_
PLACE
SCISSORS
SHAKE_
BUTT
SHAKE_
HANDS
SHAKE_
HEAD
SIT_
DOWN
SWITCH_
STATPAGE
TILT_
HEAD
TOGGLE_
WEAPONS
Enumeration Members
ATTACK_
TARGET
ATTACK_
TARGET
:
27
ATTENTION
ATTENTION
:
10
CHEER
CHEER
:
26
COLLECT_
SUPPLEMENT
COLLECT_
SUPPLEMENT
:
24
COMBAT_
STANCE
COMBAT_
STANCE
:
1
FOLLOW_
TARGET
FOLLOW_
TARGET
:
31
KNEEL
KNEEL
:
18
NEAREST_
TOWN_
TELEPORT
NEAREST_
TOWN_
TELEPORT
:
25
NOD_
HEAD
NOD_
HEAD
:
6
PAPER
PAPER
:
13
PARADE_
REST
PARADE_
REST
:
9
PET_
GRACE
PET_
GRACE
:
30
PICKUP_
LOOT
PICKUP_
LOOT
:
3
POINT_
EAST
POINT_
EAST
:
16
POINT_
NORTH
POINT_
NORTH
:
14
POINT_
SOUTH
POINT_
SOUTH
:
15
POINT_
WEST
POINT_
WEST
:
17
PUNCH
PUNCH
:
21
PUSH_
UPS
PUSH_
UPS
:
19
PUT_
HEAD_
ON_
GROUND
PUT_
HEAD_
ON_
GROUND
:
22
RAISE_
WEAPON
RAISE_
WEAPON
:
23
ROCK
ROCK
:
12
RUN_
IN_
PLACE
RUN_
IN_
PLACE
:
8
SCISSORS
SCISSORS
:
11
SHAKE_
BUTT
SHAKE_
BUTT
:
20
SHAKE_
HANDS
SHAKE_
HANDS
:
4
SHAKE_
HEAD
SHAKE_
HEAD
:
7
SIT_
DOWN
SIT_
DOWN
:
2
SWITCH_
STATPAGE
SWITCH_
STATPAGE
:
32
TILT_
HEAD
TILT_
HEAD
:
5
TOGGLE_
WEAPONS
TOGGLE_
WEAPONS
:
29
Settings
Member Visibility
Protected
Private
Inherited
External
Theme
OS
Light
Dark
On This Page
ATTACK_
TARGET
ATTENTION
CHEER
COLLECT_
SUPPLEMENT
COMBAT_
STANCE
FOLLOW_
TARGET
KNEEL
NEAREST_
TOWN_
TELEPORT
NOD_
HEAD
PAPER
PARADE_
REST
PET_
GRACE
PICKUP_
LOOT
POINT_
EAST
POINT_
NORTH
POINT_
SOUTH
POINT_
WEST
PUNCH
PUSH_
UPS
PUT_
HEAD_
ON_
GROUND
RAISE_
WEAPON
ROCK
RUN_
IN_
PLACE
SCISSORS
SHAKE_
BUTT
SHAKE_
HANDS
SHAKE_
HEAD
SIT_
DOWN
SWITCH_
STATPAGE
TILT_
HEAD
TOGGLE_
WEAPONS
UniBot Pro Script Runtime - v1.2.19
Types
UniCore
UniInput
UniInterfaceAbstractions
UniNavigation
Generated using
TypeDoc