Properties
actionState
actionState: string
animationState
animationState: number
attacking
attacking: number
baseStats
baseStats: {
DEX: number;
INT: number;
STA: number;
STR: number;
level: number;
}
Type declaration
DEX: number
INT: number
STA: number
STR: number
level: number
buffs
buffs: IActiveBuff[]
collisionData
collisionData: ICollisionData
distanceToCamera
distanceToCamera: number
flyingState
flyingState: "flying" | "grounded" | "mounted" | "boosting" | `unknown_${number}`
following
following: number
gamePropID
gamePropID: number
isInSameParty
isInSameParty: boolean
isRedMob
isRedMob: boolean
objectType
objectType: "unknown" | "PLAYER" | "MOB_NPC" | "HUMAN" | "WORLD_DROP" | "MATERIAL"
premiumItems
premiumItems: IActivePremium[]
premiumItems2
premiumItems2: string[]
targeting
targeting: number