Hierarchy

Properties

HP: number
actionState: string
animationState: number
attacking: number
buffs: IActiveBuff[]
centroid: IVector3
collisionData: ICollisionData
distanceToCamera: number
flyingState: string
following: number
gamePropID: number
isDead: boolean
isRedMob: boolean
movingTowards: IVector3
name: string
objectType: "unknown" | "PLAYER" | "MOB_NPC" | "HUMAN" | "WORLD_DROP" | "MATERIAL"
premiumItems: IActivePremium[]
premiumItems2: string[]
rotation: IVector3
screenPos: IVector3
targetID: number
targeting: number
worldBbox: IVector3[]
worldPos: IVector3

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