Properties
Optional
ability0_add
ability0_add?: number
Optional
ability0_param
ability0_param?: number
Optional
attrMax
attrMax?: number
Optional
attrMin
attrMin?: number
category
category: "weapon" | "armor" | "fashion" | "jewelry" | "flying" | "collector" | "booty" | "arrow" | "charm" | "recovery" | "blinkwing" | "material" | "buff" | `unknown_${number}`
collisionData
collisionData: ICollisionData
Optional
cooldown
cooldown?: number
distanceToCamera
distanceToCamera: number
gamePropID
gamePropID: number
Optional
jobID
jobID?: number
Optional
level
level?: number
objectType
objectType: "unknown" | "PLAYER" | "MOB_NPC" | "HUMAN" | "WORLD_DROP" | "MATERIAL"
rank
rank: "common" | "uncommon" | "rare" | "unique" | "very rare"
Optional
sex
sex?: "female" | "male" | "unknown"
subcategory
subcategory: "axe" | "bow" | "drink" | "earring" | "elementcard" | "food" | "gauntlet" | "helmet" | "knuckle" | "mask" | "necklace" | "piercingcard" | "refresher" | "ring" | "shield" | "shoes" | "staff" | "stick" | "suit" | "sword" | "wand" | "yoyo" | "visualcloak" | `unknown_${number}`
Optional
twoHanded
twoHanded?: boolean
upgradeCount
upgradeCount: number
reserved for api id