Hierarchy

Properties

ability0_add?: number
ability0_param?: number
attrMax?: number
attrMin?: number
category: "weapon" | "armor" | "fashion" | "jewelry" | "flying" | "collector" | "booty" | "arrow" | "charm" | "recovery" | "blinkwing" | "material" | "buff" | `unknown_${number}`
centroid: IVector3
collisionData: ICollisionData
cooldown?: number
distanceToCamera: number
fileName: string
gamePropID: number
id?: number

reserved for api id

itemID: number
jobID?: number
level?: number
name: string
objectType: "unknown" | "PLAYER" | "MOB_NPC" | "HUMAN" | "WORLD_DROP" | "MATERIAL"
quantity: number
rank: "common" | "uncommon" | "rare" | "unique" | "very rare"
rotation: IVector3
screenPos: IVector3
sex?: "female" | "male" | "unknown"
subcategory: "axe" | "bow" | "drink" | "earring" | "elementcard" | "food" | "gauntlet" | "helmet" | "knuckle" | "mask" | "necklace" | "piercingcard" | "refresher" | "ring" | "shield" | "shoes" | "staff" | "stick" | "suit" | "sword" | "wand" | "yoyo" | "visualcloak" | `unknown_${number}`
targetID: number
twoHanded?: boolean
upgradeCount: number
worldBbox: IVector3[]
worldPos: IVector3

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