Hierarchy

Properties

centroid: IVector3
collisionData: ICollisionData
distanceToCamera: number
gamePropID: number
objectType: "unknown" | "PLAYER" | "MOB_NPC" | "HUMAN" | "WORLD_DROP" | "MATERIAL"
rotation: IVector3
screenPos: IVector3
worldBbox: IVector3[]
worldPos: IVector3

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